DEV NOTE: Each new release includes several new props, elements and content updates that may be not specified on the list below.
BetaTest releases may contain unstable content and features.
RELEASES
[BetaTest 0.5.1 patch]
Fixes
- Fixed smoke particles appearing at wrong location.
[BetaTest 0.5]
Additions
- Minimap.
- Doors.
- Wires.
- Snowy biome.
- Obstacle jump.
- Props variations.
- Pines and palm trees.
- Terrain blending.
- MegaLights support.
- Indirect lighting occlusion areas.
- Destructible lamps, trees remains and glass panels.
- Explosions which emits heat can burn nearby props.
- HUD crosshair is adjusted to weapon shot dispersion.
- Nanite, virtual shadows and reduce bright surfaces options at settings menu.
- Graphic settings are automatically adjusted at first launch.
Changes
- Reworked weapons bullets system.
- Optimized bullets.
- Improved and optimized break particles.
- Balanced fall damage.
- Adjusted render distance for props.
- Improved physics interaction for terrain surfaces.
- Updated weather dynamic system.
- Optimized skybox and terrain shaders.
- Improved destruction and physics performance.
- Foliage and grass has been optimized and improved.
- Improved dynamic fire performance.
- Upgraded advanced damage system.
- Improved and optimized global illumination.
- Updated interfaces and graphic settings.
- Water bodies have been removed to be reworked later on.
- Antialiasing quality settings have been replaced by antialiasing method.
- Several scalability settings have been tweaked for better performance.
- Optimized packaged levels data size.
Fixes
- Hyperhook gets deactivated when attached to a destroyed element.
- Hyperhook no longer grabs a prop if deactivated and the prop is far away.
- Wind displacement switch on settings menu is working properly now.
- Fixed an issue that caused to show incorrect interaction feedback on grabbable elements.
- Decals on destructible props disappears when destroyed.
- Fixed shadows on low settings.
- Fixed global illumination noise.
Commands
- Added: Clear, CollectGarbage, Spawn, SandboxLoot, Heal, Damage, Hearts, HeartsPlus, SetGravity, SetTime, Weather, WeatherLock, ToonShader.
[BetaTest 0.4]
Additions
- Savegame slots.
- Items.
- Player menu.
- Inventory.
- Crafts.
- Flying mode.
- Hand slots.
- In-game console.
- Commands.
- Weapon reload key.
- Dynamic trees.
- New volumetrics.
- Weather.
- Advanced joints.
- Located load.
- Performance buffer.
- Bullets have push force now.
- 'Firebomb' grenade.
- Water bodies.
Changes
- UI updates.
- Updated weapon system.
- Better reflections.
- Updated 'PlayArea' level (formely 'TestArea').
- Atmosphere lighting and colors have been improved.
- Improved ambient occlusion and penumbra shadows.
- Some static and dynamic destructible elements drops loot now.
- Falling objects on player head causes damage now.
- Hooked props are automatic grabbed if hand slot is empty.
- Updated physics.
- Updated decals.
- Updated player movement.
- Updated models and textures.
- Improved overall effects and particles.
- Improved surfaces and terrain details.
- Better shader performance.
- Updated intro and main menu.
[BetaTest 0.3]
Additions
- Day and night.
- Fire propagation.
- NPCs.
- Dialogs, voices and subtitles.
- Medipack.
- WASP entity.
- 'Interact' key binding has been added for player to interact with external elements while
carrying a prop. 'Use / interact' has been replaced for 'Use / shoot'.
- Voices volume setting.
Changes
- Updated 'TestArea' level.
- Legacy Input system has been reworked and converted to Enhanced Input. Gamepad compatibility is
not implemented yet.
- Improved physics system.
- Better skybox.
- Explosions damage and force oclussion added.
- Player can grab and launch small non-usable props now.
- Bullets have bounce probability when hit metal surfaces.
- Better shaders performance.
- Collision shapes has been improved for many objects.
- Improved terrain surfaces quality.
- Several HUD improvements.
- Overall interface elements have been improved.
- Minor fixes and improvements when grabbing objects.
Fixes
- Carriable objects no longer can be launched through near walls or surfaces.
- Player camera position is no longer misplaced after the first death.
- Tools menu no longer can be opened while dying.
- Game modes at main menu can no longer been pressed twice if a game mode is already selected.
- HUD weapon reload bar is not hidden anymore.
[BetaTest 0.2]
Additions
- Added Earth environment content.
- Added material-based prop hit sounds and bullets collision effects.
- Added temperature system.
- Camera shake can be deactivated at settings menu.
- More screen resolutions are now available at settings menu.
- Tools selector is now compatible with keyboard numbers.
- Escape key works for menus now.
- Added game icon.
Changes
- Updated 'TestArea' level.
- Updated player movement and interaction.
- Settings menu has been improved.
- Overall physics system has been improved.
- Destructible system has been updated and improved.
- Dynamic elements performance.
- Updated sound system.
- Updated effects.
- Player death has been improved.
- HUD several improvements.
Fixes
- Scanner chromatic aberration effect is no longer seen after turned off due no battery.
[BetaTest 0.1]
Additions
- 'Test Area' mode.
- Crouch system.
- Language settings.
- Spanish language.
- Mouse sensitivity and invert axis options.
- Color blind mode.
- Custom mouse cursor.
- Controls overlay.
- 3 tools (abilities).
- HUD includes stamina, health, 3d printer cooldown and launch force indicators.
- Dynamic props and destructible objects.
- Player now receive damage and can die.
- Player respawn system.
- Global damage system based on physics, velocity, area damage and distance.
- Interactive elements, effects and many more.
Changes
- Interaction system reworked.
- Updated physics system.
- Updated 'Playground' level.
- Player movement system has been reworked.
- Optimized lighting and rendering.
- Default field of view value is set to 95.
- Improved rock models.
Fixes
- Textures are no longer unloaded when changing 'Textures' or 'Effects and details' settings.